using UnityEngine;
using UnityEngine.UI;
using Voodoo.Tune.Core;

namespace Voodoo.Sauce.Internal.VoodooTune
{
	public class DebugVTEnvironmentFooter : MonoBehaviour
	{
		private Text _text;

		private void Awake()
		{
			_text = GetComponent<Text>();
		}

		private void OnEnable()
		{
			_text.text = $"{VoodooTunePersistentData.SavedServer} | {VoodooTunePersistentData.SavedStatusName}";
		}
	}
}
